Arbitrum Ecosystem lesson 3 / capstone project: xpet.tech

    MetricsDAO - Arbitrum Ecosystem Data Analytics Course, Assignment #3 / analysis of the xpet.tech dapp In the first lesson, we identified the gaming industry as one of the main topics of public conversation in the Arbitrum ecosystem. The xpet.tech app was one of the identified gaming apps on arb, therefore we have a closer look here:

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    About the DApp

    xPet.tech is an on-chain gaming DApp to raise a "virtual pet" on Twitter. It works with a twitter account and an integrated browser extension. It's meant to be a social gaming experience, with integrated treasure chests, adventures and the tradeability of the "pets".

    The DApp also offers some DeFi features, such as swapping, lending and borrowing in-game assets.

    Learn more in the docs

    Due to lack of data (not in the defi/nft section or DefiLlama, we were only able to prepare some general metrics about the game.

    About the tokens

    The DApp has a dual token system, the tokens can be converted into each other in the game:

    • BPET token: main in-game currency, used to trade assets in the game (MCap currently about 18m), BPET can be staked in the game to earn additional rewards
    • XPET token: "native" token of the xpet ecosystem (MCAp currently about 130m), mostly is locked in an ecosystem fund and used to develop the game, but also used for rewards. The DApp has a borrowing mechanism to aquire XPET with ETH as collateral

    Interpretation

    • the game was very popular in the beginning of 2024 (shortly after the launch), shown by the volume/tx and individual users
    • compared to the general activity / tvl on Arbitrum, xpet.tech wasn't as successful in the past months
    • still, the DApp ist comparatively new and may develop further to attract new users